Ray of Enfeeblement
Module: | Maybe earlier than module 16 |
---|---|
Class: | Control Wizard |
Minimum Power Points: |
35 |
Power Type: | Encounter Power |
Damage type: | Arcane Damage |
Range: | 80' range |
Cooldown: | 18s |
Description: | Deal damage over time to target enemy, decrease target's damage dealt by 10% and increase target's damage taken by 10% for 8 secconds. Spell Mastery: Doubles the effectiveness of the damage dealt and damage taken debuffs applied to the enemy. Arcane Mastery increases the effectiveness of these debuffs by 1% per stack, this bonus is not doubled for Spell Mastery. |
The Ray of Enfeeblement is a Control Wizard Encounter power available after 35 Power Points spent.
Tooltip[]
Ray of Enfeeblement
Encounter
80' range
18s cooldown
80' range
18s cooldown
Arcane Damage
Deal damage over time to target enemy, decrease target's damage dealt by 10% and increase target's damage taken by 10% for 8 secconds.
Spell Mastery: Doubles the effectiveness of the damage dealt and damage taken debuffs applied to the enemy.
Arcane Mastery increases the effectiveness of these debuffs by 1% per stack, this bonus is not doubled for Spell Mastery.
Spell Mastery: Doubles the effectiveness of the damage dealt and damage taken debuffs applied to the enemy.
Arcane Mastery increases the effectiveness of these debuffs by 1% per stack, this bonus is not doubled for Spell Mastery.
Rank 2
- Damage: 10%
Debuff: +2.5%
Rank 3
- Damage: 10%
Debuff: +2.5%
Rank 4
- Damage: 10%
Debuff: +2.5%
Notes[]
- Each stack of [Arcane Mastery] adds 0.75 seconds to the duration. At one stack (from the ability itself), the debuff lasts 5 seconds. At 5 stacks, the debuff lasts 8 seconds.