Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Warlock]
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The rogue is a master of stealth who strikes from the shadows with deadly precision. Rogues are athletic and nimble fighters who outmaneuver their foes before cutting them down to size. Upon reaching level 11 rogues may specialize in dealing damage.
Ability Scores[ | ]
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
13 | 13 | 18 | 8 | 10 | 12 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Companion Influence | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Cloud of Steel | Range 50'
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0.4 | Toss blades at your target dealing physical damage to them. Magnitude: 40 Added Effect: Each strike that hits a target will increase the damage they take from Cloud of Steel by 2.5%, stacking up to 10 times. Duration: 4s | |||
1 | At-Will | Sly Flourish | Range Melee
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0.26 | A distracting flourish of your blades deal damage to your target with increasing magnitude throughout the combo. Magnitude: 40 | |||
1 | Encounter | Blade Flurry | Radius 15'
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0.45 | 12 | You spin and lash out with your weapons, dealing damage to nearby enemies. Magnitude: 300 Stealth: The Radius is increased by 10' and the power doesn't go on cooldown. | ||
1 | Encounter | Lashing Blade | Range Melee
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1 | 12 | Focus your strength into one furious attack. Magnitude: 715 Stealthed: Adds 50% additional Critical Severity to the attack. | ||
1 | Daily | Hateful Knives | Range 82'
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1.8 | Dashing towards your foe, you knock them Prone with an upward strike and hurl two daggers at them before you land. Magnitude: 2000 Added Effect: Combat Advantage Duration: 6s | |||
1 | Tactical | Roll | Range Self
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0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Thievery | You can see and disarm traps, preventing you from taking damage or getting stuck. You can also collect and sell artifacts from special thievery objects. | |||||
2 | Encounter | Path of the Blade | Radius 30'
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0.8 | 16 | Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the next several seconds. Magnitude: 450 Stealthed: Pulses twice as fast for half of the duration. | ||
2 | Daily | Whirlwind of Blades | Radius 30'
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1.5 | Whip your daggers out around you, dealing damage to nearby enemies. Magnitude: 450 Added Effect: Increases your damage by 3% for each enemy hit up to the first 5. Duration: 10s | |||
2 | Mechanic | Stealth | Range Self
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0 | 0.4 | Enter Stealth to move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects. Lasts 6 seconds. | ||
3 | Class Feature | Skillful Infiltrator | Increases your Movement Speed by 10%. Adds 2.5% Deflection and Critical Strike. | |||||
4 | Encounter | Smoke Bomb | Range Melee Radius 20'
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0.5 | 22 | Drop a smoke bomb at your feet. Magnitude: 350 Added Effect: Daze Duration: 6s Stealthed: You, and your allies, are granted Combat Advantage against enemies inside of Smoke bomb. | ||
6 | Skill | Swift Footwork | Your Stamina regenerates 5% faster. | |||||
7 | Encounter | Bait and Switch | Range Self
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0.65 | 24 | Jump backwards, dropping a decoy in your place that has 50% of your Maximum Hit Points. The decoy will trick enemies within 20' of it, forcing them to attack the decoy. Bosses cannot be tricked. Gain Action Points when the decoy is hit by an enemy. Stealthed: Refills your Stealth meter, does not jump back, and does not remove you from Stealth. | ||
8 | Daily | Courage Breaker | Range 45'
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2 | Shatter your enemy's courage with a series of powerful attacks Magnitude: 1200 Added Effect: Lower their attack damage by 15%. Slow target by 70% which ignores control immunity. Duration: 8s | |||
9 | Class Feature | Sneak Attack | Increases your Movement Speed by 15% and increases the cooldown rate of your powers by 10% while Stealthed. | |||||
9 | Class Feature | Tenacious Concealment | Reduce Stealth loss from incoming damage by 10%. Increases Stealth regeneration by 5%. | |||||
10 | Class Feature | Tactics | Increases your Action Point Gain by 10%. | |||||
10 | Skill | Cunning Ambusher | You deal 10% more damage for 5 seconds after leaving Stealth. | |||||
10 | Skill | Scoundrel Training | You gain 2% Combat Advantage. |
Paragon Path[ | ]
Whisperknife[ | ]
Rogue Whisperknife
Abbreviation: RG WK
Become a master of throwing knives and become deadly even at a distance.
Choose Whisperknife to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Combat Advantage and Deflect Severity. | |||||
11 | At-Will | Disheartening Strike | Range 50'
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0.9 | You fling a dagger at your target with extreme precision. Magnitude: 40 Added Effect: DoT Magnitude: 75 Duration: 10s Added Effect: Increases the target's damage taken from projectile and physical attacks by 5%. Duration: 10s | |||
11 | Daily | Killing Storm | Range Self
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0.2 | Vanish from sight and then dash rapidly in a small area around you. Magnitude: 165 per hit Added Effect: -5% Awareness to target Duration: 10s | |||
12 | Feat | Last Moments | You deal up to 10% more damage to foes as their health bar diminishes. This bonus is doubled while in Stealth. | |||||
12 | Feat | Shady Preparations | Entering Stealth reduces all of your cooldowns by 2 seconds. | |||||
13 | Encounter | Vengeance's Pursuit | Range 50'
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0.7 | 10 | Throw a dagger at a target to designate them for Vengeance. Re-activate to break free of Control effects, and teleport to your previously designated target, dealing damage around you. Magnitude: 200 Added Effect: Vengeance - reduces target outgoing damage by 5% Duration: 8s Stealthed: Does not break Stealth. The follow up power becomes a single target attack, dealing 715 magnitude damage and Stunning them for 1 second. | ||
13 | Class Feature | Dagger Threat | Your ranged attacks deal up to 7.5% more damage based on how close you are to your target. You gain the maximum benefit from this class feature when within 20' of your target. | |||||
14 | Feat | Dark Reimbursement | When you use an encounter power to leave stealth, you instantly regain 15% of your stealth bar. | |||||
14 | Feat | Hidden Attacks | At-will powers now drain 10% of your stealth meter, instead of 15%, and passive stealth drain is reduced by 50%. | |||||
15 | Encounter | Blitz | Range 50' Arc 90°
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0.9 | 14 | Throw a fan of blades out directly in front of you. Magnitude: 360 Stealthed: Recharges your encounter power cooldowns by 2 second. | ||
15 | Class Feature | Razor Action | When you activate a daily power you fling daggers up to 30' doing 200 magnitude damage and increasing your speed by 2% per target hit to a maximum of 10%. | |||||
16 | At-Will | Shuriken Toss | Range 50'
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0.53 | You throw a shuriken at an enemy which ricochets to 2 additional targets. Magnitude: 60 | |||
16 | Feat | One with the Shadows | Every 20 seconds you gain One with the Shadows. One with the Shadows causes your next encounter power to refill half of your Stealth Meter and grant you a 5% damage buff for 10 seconds. | |||||
16 | Feat | Return to Shadows | Your encounter powers refill 5% of your stealth meter. While behind your target, this effect is doubled. Stealth gain cannot be triggered while stealthed. | |||||
17 | Encounter | Impact Shot | Range 50'
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0.9 | 10 | Strike your opponent with extreme force. Magnitude: 585 Stealthed: Stuns the target for 2 seconds. | ||
17 | Class Feature | Advantageous Position | For 5 seconds after leaving Stealth, you maintain Combat Advantage and take 20% reduced damage from area of effect and ranged attacks. | |||||
18 | Encounter | Shadow Strike | Range 50'
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1 | 14 | Whip a shadowy dagger at your target. Magnitude: 715 Added Effect: Refills 20% of your stealth on hit. Added Effect: Increases the target's damage taken from projectile and physical attacks by 5%. Duration: 10s Stealthed: Does not remove Stealth. Dazes target for 3 seconds. | ||
18 | Feat | Shadow of Demise | While in Stealth, your encounter powers add the "Shadow of Demise" effect to the target for 5 seconds. 30% of the damage you deal to this target is dealt again when Shadow of Demise expires. | |||||
18 | Feat | Shadowy Opportunity | When you leave Stealth you gain Shadowy Opportunity for 5 seconds. Shadowy Opportunity causes your attacks to deal an additional 15% of your weapon damage. | |||||
19 | Encounter | Shadowy Disappearance | Range 50' Radius 10'
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0.4 | 14 | You vanish into a cloud of shadow, teleporting to a target location. Foes near your exit and entry point take damage. Magnitude: 325 Added Effect: Stealth Duration: 1.5s Stealthed: Does not remove Stealth. | ||
19 | Class Feature | Talisman of Shadows | When you enter stealth you Daze and Slow all foes in a 20' area for 1 second. | |||||
20 | Daily | Lurker's Assault | Range 80'
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0.5 | Lurk through the shadows. Your Stealth meter regenerates very quickly in this state. If you are targeting a foe, you will teleport to them. Added Effect: 15% Damage Boost Duration: 10s | |||
20 | Feat | Ambusher's Haste | While Stealthed, you deal up to 20% more damage based on how full your Stealth meter is. | |||||
20 | Feat | Gutterborn's Touch | Dealing Combat Advantage damage grants you the Gutterborn effect for 5 seconds. Gutterborn: Your ranged powers deal 5% more damage. |
Assassin[ | ]
Rogue Assassin
Abbreviation: RG AS
Become as a shadow, an agent of death who strikes with swift precision.
Choose Assassin to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Combat Advantage and Deflect Severity. | |||||
11 | At-Will | Duelist's Flurry | Range Melee
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0.15 | Strike with two slashes followed by a flurry of attacks. Magnitude: 35 Added Effect: Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times. Duration: 9s | |||
11 | Daily | Bloodbath | Range 30' Range 30'
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0.25 | Flash around the battlefield, slashing into your foes so quickly that you can not be targeted. Magnitude: 1800 | |||
12 | Feat | Assassin's Target | Your attacks apply a stack of "targeted" to the first enemy hit. This effect stack up to 10 times and increases the damage of your next Encounter power that strikes the target by 1% per stack. | |||||
12 | Feat | Toxic Blades | You coat your weapons with a deadly toxin causing Encounter and Daily attacks to apply a DoT. This DoT deals 30 magnitude weapon damage once every 3 seconds, for 9 seconds, and stacks up to 5 times. | |||||
13 | Encounter | Impossible to Catch | Range Self
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0 | 20 | You muster all of your will and break free from most control effects. Added Effect: Control Immunity. + 10% Deflect. Duration: 4s Stealthed: Your Movement Speed is increased by 25% and gain +10% Defense for the duration. | ||
13 | Class Feature | Invisible Infiltrator | When you use a Daily power, your Stealth meter is refilled. For 5 seconds afterward, your Damage is increased by 5%. | |||||
14 | Feat | Knife's Edge | Activating a Daily power reduces your cooldowns by 4 seconds. | |||||
14 | Feat | Master of Shadows | Your stealth passively drains 50% as fast but your stealth regeneration is increased by 50% | |||||
15 | Encounter | Deft Strike | Range 60'
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0.9 | 14 | Dash behind your enemy and deliver a painful stab. Magnitude: 700 Added Effect: Slow Duration: 5s Stealthed: Range increased to 80' and allows you to teleport to friendly targets. | ||
15 | Class Feature | Infiltrator's Action | When you use a Daily power, you gain Combat Advantage for 10 seconds. | |||||
16 | At-Will | Gloaming Cut | Range 20'
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1.1 | Dash forward with a shadowy cross slash. Deals up to 100% more damage based on the target's missing health and grants you 20% of your Stealth bar if you kill a target with this attack. Magnitude: 150 Added Effect: Grants you 7.5% increased Stealth regeneration. Duration: 8s | |||
16 | Feat | Duelist's Expertise | Duelist's Expertise - You learn the fighting style of your opponent as a fight continues. Gain 0.5% increased damage and deflect chance for each seconds that you are in combat, stacking up to 15 times. When you would gain your 16th stack, or when you leave combat, you are granted Master Duelist. Master Duelist consumes all stacks and grants you 15% Damage and Deflect chance, for 10 seconds. | |||||
16 | Feat | Skullcracker | Every 15 seconds you gain "Skullcracker" which causes your next At-will or encounter power to Daze an enemy for 3 seconds and apply a mark to them for 10 seconds. The duration of this mark is increased by 0.5 seconds each time you deal damage, up to a maximum of 5 bonus seconds. While marked, enemies take 10% more damage from your attacks. | |||||
17 | Encounter | Wicked Reminder | Range Melee
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0.8 | 18 | Pierce your enemy's armor, cracking it. Magnitude: 800 Added Effect: Increases the target's damage taken from physical attacks by 10%. Duration: 10s Stealthed: Also reduces the target's Critical Avoidance by 10% for 10 seconds. | ||
17 | Class Feature | Oppressive Darkness | When you have Combat Advantage your powers deal an additional 20 magnitude damage to the target. | |||||
18 | Encounter | Dazing Strike | Range Melee
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0.45 | 10 | Snap into the air, catching your opponent with a crushing blow to their head. Magnitude: 300 Added Effect: Daze Duration: 4s Added Effect: Interrupt Stealthed: Strikes in a large cone hitting multiple targets. | ||
18 | Feat | Back Alley Tactics | You deal up to 10% more damage based on how few Action Points you have. | |||||
18 | Feat | Hastily Sharpened Blades | Your critical strike chance is increased by a random amount on each attack from 1 to 10%. | |||||
19 | Encounter | Assassinate | Range Melee
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0.95 | 15 | Quickly strike an enemy, dealing physical damage and interrupting them. If you attack from behind your target, the damage of the attack is 25% stronger. Magnitude: 845 Stealthed: Attack is 25% stronger from any direction. | ||
19 | Class Feature | First Strike | Your first attack in combat deals 15% more damage. | |||||
20 | Daily | Shocking Execution | Range 30'
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1.5 | You leap up and strike with a vicious attack. Enemy players killed by this power in PvP cannot be revived by other players. Magnitude: 2200 Added Effect: If you hit a target who is below 20% Hit Points, you instantly refill half of your action points. Action Point refill can only happen once every 20 seconds. | |||
20 | Feat | Execution | When an enemy has under 20% life, your attacks have a 10% chance to execute the target dealing 200 magnitude damage. | |||||
20 | Feat | Shadow's Flurry | Your attacks have a 5% chance to spawn a shadowy figure that uses the final combo of Duelist's Flurry on the target. |