A Skill is a class determined power that allows to loot connected Skill Node without using adequate consumable item and providing 100% success rate.
Skill | Class |
---|---|
Arcana | Control Wizard Scourge Warlock |
Dungeoneering | Barbarian Guardian Fighter |
Nature | Hunter Ranger |
Religion | Devoted Cleric Oathbound Paladin |
Thievery | Trickster Rogue |
Certain class Skills provide additional abilities to certain classes:
- Dungeoneering gives the Barbarian and Guardian Fighter classes access to otherwise unreachable locations via secret doors, trick walls, hidden switches, et cetera.
- Thievery allows the Trickster Rogue class to see and disarm traps.
Skill Check[]
A Skill Check occurs when a character attempts to loot a Skill Node.
A character can always make a Skill Check for a class determined Skill, but must have a skill kit for any other checks. There is a percentage chance (25%) of failure when using a kit.
If the check is successful, the skill node yields items, usually profession resources relating to the skill node, as well as enchantments, consumables and treasure. A non-traditional Skill Node may also yield a minor buff.
Skill Nodes[]
Looting a Skill Node requires either adequate Skill or consumable item.
Skill | Consumable |
---|---|
Arcana | [Arcana Kit] |
Dungeoneering | [Dungeoneering Kit] |
Nature | [Nature Kit] |
Religion | [Religion Kit] |
Thievery | [Thievery Kit] |
While Skills provides 100% success rate for looting the Skill Node, skill consumables provides only 75% success rate and are consumed regardless whether successful or not.
Gallery[]
Skills |
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Powers and Abilities |
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Skill
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