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==Achievement== |
==Achievement== |
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− | There is an [[Achievement#General|achievement]] for preventing the detonation of all 3 barrels during a single playthrough. When entering the larger rooms watch for a redcap dashing towards and / or interacting with piles of barrels. If you kill that redcap after he has lit the fuse, but before the barrel has exploded, you will be given a prompt to extinguish the fuse. |
+ | There is an [[Achievement#General|achievement]] "Cut the Green Vine" for preventing the detonation of all 3 barrels during a single playthrough. When entering the larger rooms watch for a redcap dashing towards and / or interacting with piles of barrels. If you kill that redcap after he has lit the fuse, but before the barrel has exploded, you will be given a prompt to extinguish the fuse. |
Revision as of 03:02, 14 September 2013
The Arcane Reservoir
Level: | 60 |
---|---|
Preceded by: | Tomorrow and Tomorrow |
Followed by: | Repeatable (Weekly) |
Given by: | Merrisara Winterwhite |
Starts in: | Sharandar |
Also occurs in: | The Arcane Reservoir |
Ends in: | Sharandar |
Turn in to: | Automatic |
Rewards: |
Merrisara Winterwhite has you save the Arcane Reservoir from a Fomorian Warlord.
Objectives
Enter the Arcane Reservoir above New Sharandar and repel the Dark Fey Incursion.
- Go to The Arcane Reservoir
- Repel the Dark Fey Incursion
- Slay the Fomorian Warlord
Summary
Merrisara Winterwhite
Corellon preserve us! Malabog's dark fey have stolen into the Arcane Reservoir above Sharandar! All the arcane energy we harvest to power our wards and magic is stored there. If the dark fey disrupt it, we will be defenseless!
Please, we must drive them out of the Reservoir. Use the portal behind me to enter the temple. Blessings of the Protector go with you, hero of Neverwinter.
Completion
Treasure Chest
Congratulations, adventuter! Your valiant efforts have proven victorious!
Achievement
There is an achievement "Cut the Green Vine" for preventing the detonation of all 3 barrels during a single playthrough. When entering the larger rooms watch for a redcap dashing towards and / or interacting with piles of barrels. If you kill that redcap after he has lit the fuse, but before the barrel has exploded, you will be given a prompt to extinguish the fuse.