Role: | Striker Controller |
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Ability Scores | |
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Secondary: |
Armed with twin-bladed weapons and the ability to vanish under the cloak of darkness, the Trickster Rogue is a force of sudden and most certain death. Facing a Rogue can be devastating. Their unique combination of abilities makes them able to daze, stun and slow the enemy, while shredding armor -- or outright ignoring it -- often with deadly results.
A Rogue's abilities revolve around Stealth, allowing the Trickster to move unseen by most enemies and gain strategic advantage over them. Each Encounter Power can be performed while seen, or while Stealthed, each to different ends. This affords a Rogue a measure of versatility in individual engagements.
The Trickster is not without weakness. Clad in mostly leather armor, the Rogue is susceptible to any incoming damage. However, Rogues can Tumble, dodging most attacks and rolling effortlessly out of harm's way.
Ability Scores[ | ]
Dexterity is the Trickster Rogue's primary Ability Score. Strength and Charisma are secondary.
Statistic | Effect of Ability Score on stat per point over 10 | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 1% | |||||
Damage bonus | 1% | |||||
Damage Over Time (DoT) resistance | 1% | |||||
Maximum Hit Points | 2% | |||||
Critical Chance | 1% | |||||
AoE Damage Resist | 1% | |||||
Combat Advantage damage | 1% | |||||
Recharge Speed | 1% | |||||
Control Bonus | 1% | |||||
Control Resistance | 1% | |||||
Deflection chance | 1% | 1% | ||||
Companion stat bonus | 1% |
Paragon Path[ | ]
The Paragon Paths available to the Rogue are the Master Infiltrator and the Whisperknife.
Master Infiltrator | Whisperknife |
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Powers[ | ]
Pts. Req. | Type | Path | Icon | Name | Range | Cooldown | Effect |
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Tactical | Shift | Personal | Quickly shift out of the way of incoming attacks, moving you 8' in any direction. | ||||
Skill | Thievery | Personal | You can see and disarm traps, preventing you from taking damage or getting stuck. You can also collect and sell artifacts from special thievery objects. | ||||
0 | At-Will | Cloud of Steel | 60' | Toss a barrage of blades at your target, dealing physical damage to them. Each strike that hits a target will increase the damage they take from Cloud of Steel by 5%, stacking up to 10 times. | |||
0 | At-Will | Sly Flourish | Melee | A distracting flourish of your blades deal damage to your target. The final strike of this combo increases the target's damage taken by 4% for 15 seconds, stacking up to 3 times. | |||
0 | Encounter | Dazing Strike | Melee | 10s | Snap into the air, catching your opponent with a crushing blow to their head. The impact causes your opponent to be Dazed for several seconds. Stealthed: Strikes in a large cone, dazing and damaging all foes caught in it. | ||
0 | Daily | Bloodbath | Personal | Flash around the battlefield, slashing into your foes so quickly that you can not be targeted. | |||
0 | Class Feature | Sneak Attack | Personal | Increase your Run Speed by 10% and increases the cooldown rate of your powers by 20% while Stealthed. | |||
5 | Encounter | Deft Strike | 60' | 14s | Dash behind your enemy and deliver a painful stab, Slowing your enemy for a short duration. Stealthed: Range increased to 80' and allows you to teleport to friendly targets. | ||
5 | Encounter | Lashing Blade | 14' | 20s | Focus your strength into one furious attack, inflicting massive damage on your enemy. Stealth: Strikes with 50% additional Critical Severity. | ||
10 | Mechanic | Stealth | Personal | Enter Stealth to move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects. Lasts 6 seconds. | |||
10 | Daily | Lurker's Assault | 60' | Lurk through the shadows, adding 15% damage. Your Stealth meter regenerates very quickly in this state, allowing you to remain Stealhed for much longer. If you are targeting a foe, you will teleport to them. | |||
10 | Daily | Whirlwind of Blades | Personal | Whip your daggers out around you, dealing damage to nearby enemies and increasing your Damage by 8% for each enemy hit. Lasts for 10 seconds. | |||
15 | Encounter | Bait and Switch | Melee | 25s | Jump backwards, dropping a decoy in your place that has 50% of your Maximum Hit Points. The decoy will trick enemies within 20' of it, forcing them to attack the decoy. Bosses cannot be tricked. Gain Action Points when the decoy is hit by an enemy. Stealth: Refills your Stealth meter, and does not remove you from Stealth. | ||
15 | Class Feature | First Strike | Personal | Your first attack in combat deals 30% additional damage. | |||
15 | Class Feature | Tenacious Concealment | Personal | Reduce Stealth loss from incoming damage by 20%. Increases Stealth regeneration by 5%. | |||
20 | Unlock | Rank 3 | When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential. | ||||
20 | At-Will | Duelist's Flurry | Melee | Strike with two slashes followed by a flurry of attacks. Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times. | |||
20 | Encounter | Blitz | 40' | 12s | Throw a fan of blades out directly in front of you. Stealth: Recharges your encounter power cooldowns by 1 second. | ||
20 | Class Feature | Tactics | Personal | Increases your Action Point Gain by 5%. | |||
30 | Encounter | Path of the Blade | Personal | 25s | Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the next several seconds. Stealth: Pulses twice as fast for half of the duration. | ||
30 | Encounter | Vengeance's Pursuit | 60' | 12s | Throw a dagger at a target to designate them for Vengeance. While your vengeance hangs above them they deal reduced damage to all targets. As a folow up power, you may re-activate this to break free of Control effects, and teleport to your previously designated target, dealing damage around you. (Deals reduced damage to non-targets.) Stealthed: Marking a target for Vengeance does not break Stealth. The follow up power becomes a single target attack that breaks Control effectss and teleports to your designated target, damaging and Stunning them for a brief period. | ||
30 | Encounter | Impossible to Catch | Personal | 18s | You break free from most control effects and gain control immunity for 4 seconds. In addition to this, your Deflection chance is increased by 100%. Stealthed: Your Run Speed and Damage Resistance are also increased by 25% for the duration. | ||
30 | Class Feature | Dagger Threat | Personal | Your ranged dagger attacks deal up to 7.5% more damage based on how close you are to your target. You gain the maximum benefit from this class feature when within 20' of your target. | |||
30 | Class Feature | Infiltrator's Action | Personal | When you use a Daily power, you gain Combat Advantage for 5 seconds. | |||
35 | At-Will | Disheartening Strike | 60' | You spitefully fling a dagger at your target's head which deals a small amount of damage and applies a Damage Over Time effect. The Damage Over Time effect lasts for 12 seconds, applies a 6% Damage Resistance Debuff, and causes the target to deal 6% less Damage. | |||
35 | At-Will | Gloaming Cut | 20' | Dash forward with a shadowy cross slash that grants you 7.5% increased Stealth regeneration for 8 seconds. Deals up to 100% more damage based on target's missing health and grants you 20% of your Stealth bar if you kill a target with this aattack. | |||
35 | Encounter | Impact Shot | 40' | Attack your opponent from a medium range, Pushing them slightly. This skill has 3 encounter charges, and deals additional damage for each charge remaining. Stealthed: Briefly Stuns the target, and costs no charges. (Damage is based on having 2 charges.) | |||
40 | Daily | Courage Breaker | 45' | Shatter your enemy's courage, which slows their movement speed by 70%, lowers their attack damage by 25%, and applies a 12.5% damage resistance reduction to them. These effects lasts for 8 seconds and ignore control immunity. | |||
40 | Class Feature | Razor Action | Personal | When you activate a daily power you fling daggers, up to 30', into nearby enemies. | |||
40 | Class Feature | Skillful Infiltrator | Personal | Increase your base Run Speed by 7.5%, Deflect Chance by 2%, and Critical Chance by 2%. | |||
45 | Encounter | Shadow Strike | 40' | 16s | Strike your target from a medium range and fill your Stealth bar. Stealth: Dazes target for a short duration, and does not remove Stealth. | ||
45 | Encounter | Wicked Reminder | Melee | Pierce your enemy's armor, cracking it for a period of time, lowering your target's Damage Resistance. This effect can stack up to 3 times. Stealth: Applies 3 stacks. | |||
50 | Encounter | Smoke Bomb | Melee | 18s | Drop a smoke bomb at your feet, damaging and Dazing opponents who are inside of it. Stealthed: You, and your allies, are granted Combat Advantage against enemies inside of smoke bomb. | ||
50 | Daily | Hateful Knives | 82' lunge | Dashing towards your foe, you knock them Prone with an upward strike and hurl two daggers at them before you land. This fearsome display leaves them shaken and they grant you and your allies Combat Advantage against them for 6 seconds. | |||
50 | Daily | Shocking Execution | 30' | You leap up and strike with a vicious attack that deals Piercing Damage. Piercing Damage cannot be deflected and ignores armor. If you hit a target who is below 20% Hit Points, your Action Points instantly refill. If this effect triggers, the next use of this power will cost Action Points regardless of your target's health. Enemy players killed by this power in PvP cannot be revived by other players. | |||
50 | Class Feature | Advantageous Position | Personal | For 5 seconds after leaving Stealth, you maintain Combat Advantage and take 15% reduced damage from area of effect and ranged attacks. | |||
50 | Class Feature | Invisible Infiltrator | Personal | When you use a Daily power, your Stealth meter is refilled. For 5 seconds afterward, your Damage is increased by 5%. | |||
60 | Encounter | Shadowy Disappearance | Personal | 18s | You vanish into a cloud of shadow, teleporting to target location and becoming invisible to enemies for 1.5 seconds. Foes near your exit and entry point take damage. Stealthed: Does not remove Stealth. | ||
60 | Class Feature | Talisman of Shadows | Personal | When you enter stealth you Daze and Slow all foes in a 20' area for 1 second. | |||
65 | Encounter | Blade Flurry | Personal | You spin and lash out with your weapons, dealing damage to nearby foes. This power may be used up to 4 times before going on cooldown. If you haven't used this power in the last 20 seconds, it is refreshed. This cooldown is modified by your Recharge Speed. Stealth: Does not count towards your 4 uses and the Range is increased by 10' | |||
65 | Class Feature | Oppressive Darkness | Personal | When you have Combat Advantage your powers deal additional Piercing Damage to the target. | |||
70 | Unlock | Rank 4 | When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential. |
Feats[ | ]
Heroic Feats[ | ]
Tier | Max. Rank | Icon | Name | Effect |
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1 | 5 | Action Advantage | 2/4/6/8/10% additional Action Points for dealing Combat Advantage damage. | |
1 | 3 | Weapon Mastery | Increases your Critical Chance by 1/2/3%. | |
1 | 3 | Toughness | Increases your maximum Hit Points by 3/6/9%. | |
2 | 5 | Swift Footwork | Your Stamina regenerates 2/4/6/8/10% faster. | |
2 | 3 | Battlewise | You create 2/4/6% less threat. | |
2 | 3 | Cunning Ambusher | You deal 2/4/6% more damage for 6 seconds after leaving Stealth. | |
3 | 3 | Endless Assault | Your Encounter powers deal 2/4/6% more damage. | |
3 | 5 | Twilight Adept | Restore 2/4/6/8/10% of your Stealth Meter when you Dodge Roll. | |
3 | 3 | Lucky Skirmisher | Increases your Deflection Chance by 1/2/3%. | |
4 | 3 | Scoundrel Training | Your At-Will powers deal 3/6/9% more damage to foes not targeting you. | |
4 | 3 | Disciple of Strength | Increase the amount of bonus damage Strength gives you by 2/4/6%. | |
4 | 5 | Improved Cunning Sneak | Your Stealth lasts 4/8/12/16/20% longer. |
Paragon Feats[ | ]
Saboteur Feats[ | ]
Stealth Feats: These focus primarily on stealth and deception.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Flashing Blades | Your At-Will powers deal 1/2/3/4/5% more damage when your Stealth meter isn't full. | ||
1 | 5 | Shady Preparations | Entering Stealth reduces all of your cooldowns by 2/4/6/8/10%. | ||
2 | 5 | Knife's Edge | Activating a Daily power reduces all of your cooldowns by 3/6/9/12/15%. | ||
2 | 5 | Distracting Knife | Disheartening Strike now reduces the Damage Resistance and Damage of targets hit by an additional 1/2/3/4/5%. | ||
2 | 5 | Sneaky Stabber | Your Gloaming Cut now increases your Stealth Regeneration by an additional 2/4/6/8/10%. | ||
3 | 5 | Grinning Steel | Attacks from behind your target have 2/4/6/8/10% increased Critical Chance. | ||
3 | 5 | Exposed Weakness | While in Stealth, you ignore an additional 5/10/15/20/25% of your target's armor. | ||
4 | 5 | Return to Shadows | While behind your target, you deal 5/10/15/20/25% more damage with Encounter Powers and they refill 5/10/15/20/25% of your Stealth meter. Stealth gain cannot be triggered while Stealthed. | ||
4 | 5 | Gutterborn's Touch | Dealing damage from behind your target, or dealing Combat Advantage damage, grants you the Gutterborn effect for 6 seconds. Gutterborn: Your Armor Penetration and Damage are increased by 2/4/6/8/10%. | ||
5 | 5 | Ambusher's Haste | You deal up to 5/10/15/20/25% more damage based on how full your Stealth meter is. | ||
5 | 5 | Shadowy Opportunity | When you leave Stealth you gain Shadowy Opportunity for 5 seconds. Shadowy Opportunity causes your attacks to deal an additional 10/20/30/40/50% of your weapon damage as Piercing Damage. | ||
6 | 1 | One with the Shadows | Every 15 seconds, you gain One with the Shadows. One with the Shadows causes your next Encounter power to instantly refill your Stealth Meter and grant you a 30% damage buff for 15 seconds. This effect cannot be triggered if your Stealth meter is full. |
Scoundrel Feats[ | ]
Tactical Feats: These feats focus on underhanded tactics to maintain survivability while gradually weakening foes.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Roll with the Punches | Increases your Deflection Chance by .5/1/1.5/2/2.5%. | ||
1 | 5 | Bloody Brawler | Increases your Life Steal by .5/1/1.5/2/2.5%. | ||
2 | 5 | Survivor | You gain 1/2/3/4/5% Deflection Chance and Life Steal while below 50% health. | ||
2 | 5 | Seething Knives | Hateful Knives now also restores 5/10/15/20/25% of your Stealth meter. For 8 seconds afterward, when you deal damage to the target of Hateful Knives, you also regain 1/2/3/4/5% of your Stealth meter. Razor Action now deals an additional 10/20/30/40/50% of its damage as a brief Damage Over Time effect. | ||
2 | 5 | Press the Advantage | Your Impossible to Catch now also increases your Combat Advantage Damage by 2/4/6/8/10% for its duration. | ||
3 | 5 | Back Alley Tactics | When your Action Points are empty you deal 5/10/15/20/25% more Damage. This bonus diminishes as you gain Action Points. | ||
3 | 5 | Master Infighter | Deflecting an attack causes the attacker to become "Unbalanced." You deal 2/4/6/8/10% more damage and take 2/4/6/8/10% less damage from targets affected by Unbalanced. | ||
4 | 5 | Savage Blows | Dealing damage to foes increases your Damage by .2/.4/.6/.8/1% for 3 seconds. This effect can stackup to 10 times and grants an additional 1/2/3/4/5% Damage when at maximum stacks. | ||
4 | 5 | Concussive Strikes | Your Critical Strikes, and attacks from behind, Daze foes for .4/.8/1.2/1.6/2 seconds. Foes can only be Dazed this way once every 5 seconds. When you Daze a foe this way you gain 1/2/3/4/5% Deflect for 5 seconds, stacking up to 5 times. | ||
5 | 5 | Low Blows | You deal 4/8/12/16/20% more damage to foes who are affected by a Control effect. | ||
5 | 5 | Mocking Gesture | Every second your Deflection Chance increases by 1/2/3/4/5%, stacking up to 20 times. Deflecting an attack resets this bonus and causes you to riposte the attacker dealing 40/80/120/160/200% of your weapon damage as physical damage. This effect can only trigger on the same target once a second. | ||
6 | 1 | Skullcracker | Every 15 seconds you gain "Skullcracker" which causes your next At-will or encounter power to Daze an enemy for 3 seconds and apply a mark to them for 10 seconds. The duration of this mark is increased by 0.5 seconds each time you deal damage, up to a maximum of 5 bonus seconds. While marked, enemies take 25% more damage from your attacks and your powers deal damage to them as if they were controlled. |
Executioner Feats[ | ]
Damage feats: These feats focus on maximizing damage and precision.
Tier | Max. Rank | Path | Icon | Name | Effect |
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1 | 5 | Arterial Cut | Increases your Critical Severity by 3/6/9/12/15% while in Stealth. | ||
1 | 5 | Grim Pleasure | Dealing a Critical Strike increases your Power rating by 1/2/3/4/5% for 4 seconds. This effect cannot stack. | ||
2 | 5 | Vicious Pursuit | When you deal damage, your target takes 1/2/3/4/5% more damage from you for 6 seconds. This effect cannot stack. | ||
2 | 5 | Determined Pursuit | The first strike of Vengeance's Pursuit now has a 20/40/60/80/100% chance to Interrupt your target. The second strike now Slows your target by 8/16/24/32/40% for 4 seconds. | ||
2 | 5 | Devastating Shroud | Shocking Execution now also increases your Critical Chance and Critical Severity by 2/4/6/8/10% for 6 seconds. | ||
3 | 5 | Dying Breath | When a nearby foe dies you gain Dying Breath for 10 seconds which increases your Run Speed and Critical Severity by 5/10/15/20/25%. | ||
3 | 5 | Deathknell | You deal 20% more damage to foes below 10/20/30/40/50% HP. | ||
4 | 5 | Twisted Grin | When a foe within 30' of you dies, you gain the Twisted Grin effect for 10 seconds. Twisted Grin: Your next at-will attack deals 5/10/15/20/25% more damage. and you are healed for the additional damage dealt. | ||
4 | 5 | Last Moments | You deal up to 4/8/12/16/20% more damage to foes as their health bar diminishes. This bonus is doubled while in Stealth. | ||
5 | 5 | Blood Soaked Blades | If a foe you have damaged in the last 5 seconds dies you gain Blood Soaked Blades for 10 seconds. This causes your attacks to deal 8/16/24/32/40% of your Weapon Damage as bonus Physical Damage | ||
5 | 5 | Shadowborn | Entering Stealth causes your next Encounter power to deal an additional 15/30/45/60/75% of its damage, as physical damage, over 4.5 seconds. | ||
6 | 1 | Shadow of Demise | While in Stealth, your encounter powers add the "Shadow of Demise" effect to the target for 6 seconds. 50% of the damage you deal to this target is dealt again, as piercing damage, when Shadow of Demise expires. Additionally, your Stealth Regeneration is no longer slowed when taking damage and your Stealth regeneration is increased by 20%. |
Epic Gear[ | ]
Quests[ | ]
As a Trickster Rogue, you will periodically receive emails from "A Friend" (The Cloaked Man), who will ask you to meet him in various Adventure Zones and who will grant you quests that are only available to Trickster Rogues.
Builds[ | ]
- Executioner
- Scoundrel
- Saboteur
Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Trickster Rogue
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