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==Powers==
 
==Powers==
 
{{Table header power}}
 
{{Table header power}}
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{{Table row power|0|Skill||[[Thievery]]||| You can see and disarm traps. You can also collect from special thievery objects.
 
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Revision as of 20:19, 26 April 2013

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Trickster Rogue
Abbreviation: {{{abbreviation}}}
Role:
Striker
Ability Scores
Primary:
Secondary:

A rogue is a martial class with primary role of striker. The trickster rogue is a build of rogue which focuses on 'tricking' the enemies while the rogue slips in shadows to attack them. Thus Trickster Rogue has a secondary role of controller. It is a damage-dealing class specializing in stealth, speed, precision with a pair of two sharp blades and a store of daggers which can be thrown to distract the enemy. Rogues usually wear leather armor.

Ability Scores

Dexterity is the Trickster Rogue's primary Ability Score. Strength and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Critical Chance 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance 0.5% 1%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1%
Companion stat bonus 1%


Class features

Encounter powers

Daily powers

Powers

Pts. Req. Type Path Icon Name Range Cooldown Effect
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Paragon Path

Currently, the Master Infiltrator is the only Paragon Path available for Trickster Rogues.

Feats

Heroic Feats

Name Points allowed Description
Tier 1
Action Advantage 5
2/4/6/8/10% additional Action Point for dealing Combat Advantage damage.
Weapon Mastery 3
1/2/3% greater chance to land a critical hit.
Toughness 3
Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5
Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3
You create 2/4/6% less threat.
Cunning Ambusher 3
You deal 2/4/6% more damage for 6 seconds after leaving Stealth
Tier 3
Endless Assault 3
Your encounters deal 2/4/6% more damage.
Twilight Adept 5
Restores 2/4/6/8/10% of your Stealth Meter when you Dodge Roll.
Lucky Skirmisher 3
Increase your chance to Deflect by 1/2/3%
Tier 4
Scoundrel Training 3
Your At-Wills deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3
Increase the amount of bonus damage Strength gives you by 5/10/15%
Improved Cunning Sneak 5
Your Stealth lasts 4/8/12/16/20% longer


Paragon Feats

Saboteur Feats

Stealth Feats: These focus primarily on stealth and deception.

Name Points allowed Description
Tier 1
Speed Swindle 5
When you crit a foe it loses 2/4/6/8/10% Run Speed, you gain 2/4/6/8/10%
Cunning Stalker 5
While Stealthed, you build 4/8/12/16/20% more Action Points.
Tier 2
Nimble Dodge 5
Your dodge costs 2/4/6/8/10% less Stamina. This reduction is doubled while Stealthed.
Sneaky Stabber 5
Your Gloaming Cut not grants 2/4/6/8/10% of your Stealth meter.
Tier 3
Baited Action 5
Your Bait and Switch Dummy has 2/4/6/8/10% more health and reflects 1/2/3/4/5% of damage delt to it.
Expert Sneak 5
While Stealthed, you gain 2/4/6/8/10% Run speed and your At Will Powers reduce your target’s damage by 1/2/3/4/5%
Tier 4
Sneak of Shadows 5
Deal 2/4/6/8/10% more damage while Stealthed.
Unerring Ambush 5
Strikes with Deft Strike, Dazing Strike and Blitz deal 4/8/12/16/20% more damage from Stealth.
Tier 5
Ruthless Efficiency 1
When you land a killing blow, your Armor Pen is increased by 30% for 6 seconds.
Scoundrel Feats

Tactical Feats: These feats focus on underhanded tactics to maintain survivability while gradually weakening foes.

Name Points allowed Description
Tier 1
Berserk Vitality 5
Gain .5/1/1.5/2/2.5% of your Max Hit Points as Temporary Hit Points when you deal Combat Advantage damage to a foe. This can only occur once every 20 seconds.
Underhanded Tactics 5
Increase the effectiveness of Combat Advantage for you by 4/8/12/16/20%
Tier 2
Press the Advantage 5
Your Impossible to Catch now also improves your Power by 2/4/6/8/10%
Nimble Blade 5
35% chance to deal an additional 4/8/12/16/20% damage on a non critical strike.
Tier 3
Mocking Knave 5
Sly Flourish and Cloud of Steel deal 2/4/6/8/10% more damage. Additionally, Cloud of Steel’s damage bonus per stack is increased by .5/1/1.5/2/2.5%.
Catspaw Style 5
Your Blitz and Dazing Strike reduce the target’s defenses by 2/4/6/8/10%. This effect can not stack.
Tier 4
Action Rush 5
Your Encounter Powers have a 15% chance to grant 3/6/9/12/15% of your Action Point
Brutal Wound 5
Courage Breaker and Whirlwind of Blades also deal 50/100/150/200/250% of your weapon damage over 5 seconds.
Tier 5
Whirlwind Sneak Attack 1
For 10 seconds after Stealth ends, the first time you hit with an encounter power it will deal 15% additional damage.
Executioner Feats

Damage feats: These feats focus on maximizing damage and precision.

Name Points allowed Description
Tier 1
Dazzling Blades 5
Your At-Will powers have a 3/6/9/12/15% chance to reduce the cooldown on recharging Encounter powers by 1 second.
Thrill of the Kill 5
When you land a killing blow, gain .2/.4/.6/.8/1% of your Action Points.
Tier 2
Cruelty’s Reward 5
When you critically strike a foe you generate 2/4/6/8/10% less threat for 6 seconds.
Devastating Shroud 5
Increase your critical strike chance and severity by 2/4/6/8/10% for 6 seconds after using Shocking Execution.
Tier 3
Brutal Backstab 5
While Stealthed you critical with 5/10/15/20/25% more severity.
Critical Teamwork 5
You and your nearby allies game a 1/2/3/4/5% chance to crit.
Tier 4
Deadly Momentum 5
Duelist’s Flurry has a 5/10/15/20/25% chance to apply ‘Deadly Momentum’ Deadly Momentum; Increases your critical severity by 5% per stack.
Sharpened Steel 5
Blitz and Wicked Reminder have 2/4/6/8/10% more chance to crit.
Tier 5
Overrun Critical 1
When you land a critical hit, one of your next attacks strikes with 30% of your crit severity.