Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
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Abbreviation: | WZ |
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Role: | DPS |
Ability Scores | |
Primary: | |
Secondary: |
The wizard is a spellcaster whose power is rooted in study of the arcane. To a wizard, knowledge provides the means to summon forth weapons of ice and roiling thunderstorms, or to simply disintegrate enemies with pure arcane power. Upon reaching level 11 wizards may specialize in dealing damage.
Ability Scores[ | ]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8 | 10 | 12 | 18 | 14 | 12 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Companion Influence | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Magic Missile | Range 80'
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0.35 | Blast your enemy with arcane damage. The third cast strikes 3 times. Magnitude: 40 Added Effect: Adds a stack of Arcane Mastery. | |||
1 | At-Will | Ray of Frost | Range 80'
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0.5 | Channel a powerful beam of frost at your target. Magnitude: 55 Added Effect: Adds a chill stack with each damage hit Added Effect: Freezes the target at 6 chill stacks | |||
1 | Encounter | Entangling Force | Range 80'
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0.4 | 16 | Pull your enemy into the air and choke them. Magnitude: 500 Added Effect: Hold Duration: 2s Each stack of Arcane Mastery increases the duration of Entangling Force by .1 seconds. | ||
1 | Encounter | Repel | Range 80'
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0.05 | 11 | Send a forceful blast into your enemy pushing your target away from you at high speeds. Distance increased based on stacks of Arcane Mastery. Magnitude: 500 Added Effect: Push Spell Mastery: Now affects multiple targets with 200 magnitude damage. | ||
1 | Mechanic | Control Mastery | This effect is always active. Your mastery of control is unparalleled. Certain control effects are 2.5 times as effective against non-player enemies. These effects include Stun, Root, Hold and Daze. | |||||
1 | Mechanic | Arcane Mastery | This effect is always active. Casting Arcane based spells builds stacks of Arcane Mastery, which increases your Arcane damage by 0.5% per stack and stacks up to 5 times. These stack lasts for 8 seconds and grant many of your Arcane powers additional effects. | |||||
1 | Mechanic | Chill | This effect is always active. Cold based spells Chill your target, Slowing them and stacking up to 6 times. Some Cold powers can freeze targets who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage. | |||||
1 | Tactical | Teleport | Range Self
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0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Arcana | You have an innate understanding of the arcane forces and how to interact with magical objects. | |||||
2 | Encounter | Ray of Enfeeblement | Range 80'
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0.34 | 18 | Deal damage over time to your enemy. Magnitude: 450 Added Effect: Decreases target's outgoing damage by 10% Duration: 10s Spell Mastery Added Effect: Increases the target's damage taken from magical and projectile attacks by 10%. Duration: 10s | ||
2 | Daily | Arcane Singularity | Range 80' Radius 42'
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1.8 | Create a powerful singularity that sucks in all enemies in a large area. Magnitude: 800 Added Effect: Gain a stack of Arcane Mastery | |||
2 | Daily | Ice Knife | Range 80'
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1 | Summon and slam down a huge blade of ice into your enemy. Magnitude: 1800 Added Effect: Knockdown Duration: 1.5s Added Effect: Adds 3 stacks of chill to the target | |||
2 | Mechanic | Spell Mastery | Your mastery of the arcane arts allows you to place an additional Encounter power into your Tab slot. Encounter powers slotted in this way do 10% additional damage. | |||||
3 | Class Feature | Arcane Presence | Arcane Mastery now increases the damage of your Cold, Fire, and Lightning based attack by 0.5%, per stack. | |||||
4 | Encounter | Icy Terrain | Radius 15'
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0.8 | 19 | Freeze the ground around you. Magnitude: 350 Added Effect: Roots targets hit by initial cast Duration: 1.5s Added Effect: Adds a stack of Chill to enemies on the ice. Spell Mastery: Can now cast at target location. | ||
6 | Class Feature | Evocation | Increase the damage of your Area of Effect powers by 10%. | |||||
6 | Skill | Brisk Transport | When you Teleport your Movement Speed is increased by 10 for 2 seconds. | |||||
7 | Encounter | Shield | Range Self
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1.6 | 18 | Form a shield equal to 30% of your maximum hitpoints. When the shield is depleted or when it is recast while still active, it explodes outward. Additional Action: Pulse Magnitude: 230 Added Effect: Push Push improved by stacks of Arcane Mastery. Spell Mastery: Shield equals 30% of your maximum hit points. In addition, the pulse will do more damage and push enemies farther away from you. | ||
8 | Daily | Oppressive Force | Radius 25'
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0.9 | Create an oppressive magnetic force that explodes after brief delay. Magnitude: 325 Added Effect: Daze Duration: 1s Added Effect: Grants a stack of Arcane Mastery Additional Action: Explode Magnitude: 375 Added Effect: Repel | |||
9 | Class Feature | Chilling Presence | Increase the damage you deal by 0.5% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets. | |||||
9 | Class Feature | Orb of Imposition | Increase the duration of your control powers by 20%. | |||||
10 | Skill | Controlled Momentum | After using a Control Encounter power allies within 30' of you deal 2% more damage for 6 seconds. This effect does not stack. | |||||
10 | Skill | Improved Technique | Adds 5% Control Bonus. |
Paragon Path[ | ]
Thaumaturge[ | ]
Wizard Thaumaturge
Abbreviation: WZ TT
Focus your studies on the elements, becoming a master of fire, ice, and destruction.
Choose Thaumaturge to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Smolder | Your fire based powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Combat Advantage and Critical Avoidance. | |||||
11 | At-Will | Scorching Burst | Range 80' Radius 1'
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1.7 | You unleash a column of fire at your target's location dealing damage to enemies caught in the blast. The size and damage of the attack increases the longer it is channeled. Magnitude: 30 - 80 Added Effect: Adds Smolder to targets | |||
11 | Daily | Furious Immolation | Range 80' Radius 35'
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2 | You summon a titanic column of flame at a target location that draws nearby enemies towards its center and then blasts them upwards. Magnitude: 700 Added Effect: Pull Duration: 1s Added Effect: Adds Smolder to targets | |||
12 | Feat | Relative Haste | Speed up the cooldown rate of your powers by 1% for each stack of chill on your targets. Maximum 10% speed up. | |||||
12 | Feat | Smoldering Recovery | Whenever your Smolder deals damage to an enemy, you gain 0.5% of your Action Points. With Directed Flames you will gain 1.5% of your Action Points. | |||||
13 | Encounter | Fanning the Flame | Range 80'
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0.6 | 22 | Set your enemy ablaze with a hard to extinguish burn. Magnitude: 100 Duration: 6s Added Effect: Smolder Added Effect: While the target burns, enemies within 15' who are affected by Smolder take 33 magnitude damage and deal 33 magnitude damage to the burning target. | ||
13 | Class Feature | Critical Conflagration | You gain 10% Crit Severity and whenever you critically strike with one of your powers you add Smolder to your target. | |||||
14 | Feat | Glowing Flames | Smolder's flames now radiate, dealing 20% of their normal damage to afflicted enemies within 15' of the primary target. | |||||
14 | Feat | Icy Veins | Whenever you activate an Encounter Power, all foes within 15' of you have 1 stack of Chill applied to them. | |||||
15 | Encounter | Icy Rays | Range 80'
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0 | 18 | The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target. Magnitude: 520 - 720 Added Effect: Stun Duration: 1s Added Effect: Adds a stack of chill to the target | ||
15 | Class Feature | Swath of Destruction | Increases Smolder damage by 5%, and targets affected by Smolder take 2% more damage. | |||||
16 | At-Will | Chilling Cloud | Range 80'
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0.4 | Attack your enemy with a swarm of ice crystals. The third hit of this power also damages enemies near your target. Magnitude: 65 Added Effect: Grants a stack of chill to the target. Added Effect: The final attack adds Chill to all targets. | |||
16 | Feat | Chilling Advantage | Your cold-based at-will, encounter, and daily powers no longer apply Chill and instead directly apply Rimefire Smolder. | |||||
16 | Feat | Shatter Strike | Whenever you deal damage to a frozen target, you have a 20% chance to shatter them. Shattered Foes are stunned for 5 seconds and take 250 magnitude damage. Additionally, your control powers deal an additional 150 magnitude damage against control immune targets. | |||||
17 | Encounter | Chill Strike | Range 80'
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0.4 | 15 | Hurl a powerful icicle at your enemy. Magnitude: 575 Added Effect: Stun Duration: 0.5s Added Effect: Adds a stack of Chill to the target Spell Mastery: Does reduced damage but also damages enemies nearby the target. Magnitude: 225 | ||
17 | Class Feature | Combustive Action | When a target is affected by Smolder but killed by another power, you gain 1% of your max Action Points. Cooldown 1 second. | |||||
18 | Encounter | Conduit of Ice | Range 80'
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0.8 | 13 | Turns an enemy into a conduit for an icy storm, dealing damage to them and enemies around them. Magnitude: 230 Added Effect: Adds a chill stack to all targets hit | ||
18 | Feat | Critical Burn | Your critical severity is increased by 10% and smolder now deals 25% more critical damage. | |||||
18 | Feat | Frigid Winds | You do 1.25% more damage per stack of Chill on your target. | |||||
19 | Encounter | Fireball | Range 80' Radius 15'
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0.6 | 12 | Deal fire damage to target and nearby enemies. Magnitude: 250 Added Effect: Adds Smolder to all targets hit Spell Mastery: Becomes Single Target. Spell Mastery Magnitude: 550 | ||
19 | Class Feature | Frost Wave | When you activate a Daily power you apply 3 stacks of Chill and Freeze foes within 30' of you. Enemies that are already Frozen have their Freeze duration refreshed. | |||||
20 | Daily | Ice Storm | Radius 40'
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1.9 | Unleash a massive wave of ice. Magnitude: 600 Added Effect: Slow Duration: 5s Added Effect: Knockdown Added Effect: Adds 1 stack of Chill to the target | |||
20 | Feat | Directed Flames | Smolder now deals 80% of its total damage instantly when applied but no longer deals damage over time. Directed Flames can only occur once every 12 seconds. | |||||
20 | Feat | Rimefire Weaving | Having smolder or chill on a target reduces its Damage Resistance to your damage by 5%. Having Rimefire on target increases this to 10%. Rimefire bonus does not stack with chill or smolder. |
Arcanist[ | ]
Wizard Arcanist
Abbreviation: WZ AC
Become a master of the arcane who unlocks the mysteries of the world and unleashes them upon their foes.
Choose Arcanist to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Combat Advantage and Critical Avoidance. | |||||
11 | At-Will | Storm Pillar | Range 80' Radius 8'
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1.6 | Charge up a blast of lightning to strike your enemy and other enemies around them. If no target is selected when you release the spell, you will target your own location instead. Magnitude: 30 - 80 Added Effect: Refreshes Arcane Mastery and Chill stacks if >50% charge Additional Action: Max charge spawns a pillar of lightning attacking nearby targets Magnitude: 40 Duration: 3s | |||
11 | Daily | Maelstrom of Chaos | Range 80' Radius 8'
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2.13 | Choose a location to unleash a bolt of spell storm chaos. While casting the spell you are immune to control effects. Magnitude: 600 Added Effect: Knockdown Duration: 1s Added Effect: Refreshes Arcane Mastery and Chill stacks. | |||
12 | Feat | Alacrity | Whenever you use a daily power against an enemy, you reduce Encounter cooldowns by 2 seconds. | |||||
12 | Feat | Spell Twisting | Whenever you use an encounter power you gain a stack of Spell Twisting, stacking up to 4 times. Casting an At-will power will consume 1 stack of Spell Twisting. When a stack is consumed, you gain 1% of your total Action Points. | |||||
13 | Encounter | Lightning Bolt | Range 30' Radius 5'
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0.72 | 12 | Call down the Spell Storm, releasing powerful bolts of lightning in front of you. Magnitude: 200 Added Effect: Refreshes Arcane Mastery and Chill stacks | ||
13 | Class Feature | Eye of the Storm | Using an Encounter or Daily power grants you Eye of the Storm for 5 seconds. While active, Eye of the Storm grants you 10% Critical Strike. This effect can only occur once every 20 seconds. | |||||
14 | Feat | Assailing Force | Your Encounter powers have a 10% chance on use of applying Assailing Force. When Assailing Force is active, your next Encounter power will deal double its initial damage. | |||||
14 | Feat | Snap Freeze | Chill now deals 40 magnitude damage each time a stack is applied to an enemy. | |||||
15 | Encounter | Disintegrate | Range 80'
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0.35 | 8 | Deal arcane damage to your enemy. Magnitude: 400 - 600 Added Effect: If the target is below 20% life, an attempt to Disintegrate them is made increasing the damage dealt by 50%. | ||
15 | Class Feature | Storm Spell | Shock your target for 100 magnitude 20% of the time on critical attacks. | |||||
16 | At-Will | Arcane Bolt | Range 80'
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0.7 | Summon Arcane Bolts from the sky. Magnitude: 60 Added Effect: Grants a stack of Arcane Mastery | |||
16 | Feat | Chaos Magic | Your encounter and daily powers have a 5% chance to apply one of three buffs to yourself. Power Surge - Gain 100% increased at-will damage for 5 seconds. Rapid Recovery - Gain 100% Cooldown Recovery Rate for 5 seconds. Quick Action - Gain 20% AP over 5 seconds. | |||||
16 | Feat | Iced Lightning | Storm Pillar, Lightning Bolt, Storm Spell and Storm Fury do 10% more damage to targets affected by chill. | |||||
17 | Encounter | Steal Time | Radius 30'
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0.6 | 13 | Steal time from enemies around you, then shatter the collected time to stun them. Magnitude: 260 Added Effect: Slow Duration: 4s Additional Action: Stun Duration: 1s Arcane Mastery increases the Stun and Slow by 0.2 seconds for each Arcane Mastery stack you have. | ||
17 | Class Feature | Storm Fury | When attacked by an enemy, they are shocked with a bolt from the storm doing 50 magnitude damage. This effect can only trigger on an enemy once 3 seconds. | |||||
18 | Encounter | Arcane Tempest | Range 80' Radius 10'
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0.35 | 13 | Summons a fury of arcane energy at your target, damaging all enemies in range. Magnitude: 300 Added Effect: Knockdown Spell Mastery: Summons the energy around yourself and increases magnitude to 330. | ||
18 | Feat | Nightmare Wizardry | Your critical Strike have a 10% chance to grant you Combat Advantage for 10 seconds. | |||||
18 | Feat | Striking Advantage | Dealing Combat Advantage damage with an At-Will, Encounter, or Daily power grants you a 25% chance of doing 100 magnitude lightning damage to your target. Cooldown 1 second. | |||||
19 | Encounter | Arcane Conduit | Range 80'
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0.4 | 12 | Enemy becomes a conduit for arcane energy. Magnitude: 200 Added Effect: Target takes 15% increased damage from your arcane powers. Duration: 5s Added Effect: Grants 1 stack of Arcane Mastery. Spell Mastery: Arcane damage bonus increased to 20% and magnitude increased to 225. | ||
19 | Class Feature | Arcane Power Field | When you activate a Daily power you gain Arcane Power Field for 8 seconds. Arcane Power Field doubles the damage bonus granted by stacks of Arcane Mastery and causes foes within 30' of you to take 50 magnitude damage every 2 seconds. | |||||
20 | Daily | Arcane Empowerment | Range 80'
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1.3 | You empower yourself with arcane magic entering a transcended. During this time you cannot gain Action Points. Added Effect: Encounter powers deal 10% more damage and recharge faster Duration: 10s Added Effect: Gain 5 stacks of Arcane Mastery. | |||
20 | Feat | A Step Above Mastery | Arcane Mastery can now stack up to 10 times, grants an additional 0.5% damage per stack, and lasts for 10 seconds. | |||||
20 | Feat | Elemental Reinforcement | Casting an Arcane, Cold, or Lightning power grants you 5% damage for 10 seconds. This bonus is doubled as long as you don't cast the same element-based spell twice in a row. |