Wizard
Classes |
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Abbreviation: | WZ |
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Role: | DPS |
Ability Scores | |
Primary: | |
Secondary: |
The wizard is a spellcaster whose power is rooted in study of the arcane. To a wizard, knowledge provides the means to summon forth weapons of ice and roiling thunderstorms, or to simply disintegrate enemies with pure arcane power. Wizards specialize in dealing damage.
Ability Scores[edit | edit source]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
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8 | 10 | 12 | 18 | 14 | 12 |
Statistic | Effect of Ability Score on stat | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Companion Influence | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[edit | edit source]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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1 | At-Will | Magic Missile | Range 80'
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0.35 | Blast your enemy with arcane damage. The third cast strikes 3 times. Magnitude: 40 Added Effect: Final strike adds a stack of Arcane Mastery to yourself. | |||
1 | Mechanic | Control Mastery | This effect is always active. Your mastery of control is unparalleled. Certain control effects are 2.5 times as effective against non-player enemies. These effects include Stun, Root, Hold and Daze. | |||||
1 | Mechanic | Arcane Mastery | This effect is always active. Casting Arcane based spells builds stacks of Arcane Mastery, which increases your Arcane damage by 0.5% per stack and stacks up to 5 times. These stacks lasts for 8 seconds and grant many of your Arcane powers additional effects. | |||||
1 | Tactical | Teleport | Range Self
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0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Arcana | You collect magic items to sell and you can interact with arcane objects, these interactions often give you a bonus to combat skills. | |||||
2 | At-Will | Ray of Frost | Range 80'
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0.5 | Channel a powerful beam of frost at your target. Magnitude: 40 Added Effect: Adds a chill stack with each damage hit Added Effect: Freezes the target at 6 chill stacks | |||
2 | Mechanic | Chill | This effect is always active. Cold based spells Chill your target, Slowing them and stacking up to 6 times. Some Cold powers can freeze targets who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage. | |||||
3 | Encounter | Repel | Range 80'
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0.05 | 10.6 | Send a forceful blast into your enemy pushing your target away from you at high speeds. Distance increased based on stacks of Arcane Mastery. Magnitude: 475 Added Effect: Push Spell Mastery: Now affects multiple targets with 160 magnitude damage. | ||
4 | Daily | Arcane Singularity | Range 80' Radius 42'
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1.8 | Create a powerful singularity that sucks in all enemies in a large area. Magnitude: 500 Added Effect: Gain a stack of Arcane Mastery | |||
5 | Encounter | Icy Terrain | Radius 15'
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0.8 | 18.3 | Freeze the ground around you. Magnitude: 200 Added Effect: Roots targets hit by initial cast Duration: 1.5s Added Effect: Adds a stack of Chill to enemies on the ice. Spell Mastery: Can now cast at target location. | ||
5 | Encounter | Entangling Force | Range 80'
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0.4 | 15.4 | Pull your enemy them into the air and choke them. Magnitude: 375 Added Effect: Hold Duration: 2s Each stack of Arcane Mastery increases the duration of Entangling Force by .1 seconds. | ||
6 | Class Feature | Evocation | Increase the damage of your Area of Effect powers by 5%. | |||||
8 | Encounter | Ray of Enfeeblement | Range 80'
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0.34 | 17.3 | Deal damage over time to your enemy. Magnitude: 350 Added Effect: Decreases target's outgoing damage by 10% Duration: 10s Spell Mastery Added Effect: Increases the target's damage taken from magical and projectile attacks by 10%. Duration: 10s | ||
10 | Mechanic | Spell Mastery | Your mastery of the arcane arts allows you to place an additional Encounter power into your Tab slot. Encounter powers slotted in this way do 10% additional damage. | |||||
10 | Class Feature | Arcane Presence | Arcane Mastery now increases the damage of your Cold, Fire, and Lightning based attack by 1%, per stack. Arcane Presence passively grants you 5% Recharge Speed. | |||||
12 | Daily | Ice Knife | Range 80'
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1 | Summon and slam down a huge blade of ice into your enemy. Magnitude: 1400 Added Effect: Knockdown Duration: 1.5s Added Effect: Adds 3 stacks of chill to the target | |||
14 | Skill | Brisk Transport | When you Teleport your Movement Speed is increased by 10 for 2 seconds. | |||||
16 | Encounter | Shield | Range Self
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1.6 | 19.3 | Form a persistent shield that is diminished by incoming damage. The shield absorb a large amount of damage if not diminished, and recovers if undamaged for 6 seconds. Additional Action: Pulse - recast to damage enemies and push them away. expiring the shield Magnitude: 175 Added Effect: Push Push and cooldown improved based on stacks of Arcane Mastery. Spell Mastery: Shield absorbs 10% more damage. In addition, the pulse will Push enemies farther away from you. | ||
16 | Encounter | Shield Pulse | Radius 25'
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0.85 | 19.3 | Pulse the shield outward, damagin and Pushing enemies away from you, but removing the shields protection, requiring it to be recast. Spell Mastery: Will Push enemies farther away from you. | ||
18 | Class Feature | Chilling Presence | Increase the damage you deal by 1% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets. | |||||
20 | Daily | Oppressive Force | Radius 25'
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0.9 | Create an oppressive magnetic force that explodes after brief delay. Magnitude: 250 Added Effect: Daze Duration: 1s Added Effect: Grants a stack of Arcane Mastery Additional Action: Explode Magnitude: 275 Added Effect: Repel | |||
22 | Skill | Improved Technique | Increases the effectiveness of your Control Powers by 5%. | |||||
26 | Class Feature | Orb of Imposition | Increase the duration of your control powers by 20%. | |||||
28 | Skill | Controlled Momentum | After using a Control Encounter power allies within 30' of you deal 2% more damage for 6 seconds. This effect does not stack. |
Paragon Path[edit | edit source]
Thaumaturge[edit | edit source]
Wizard Thaumaturge
Abbreviation: WZ TT
Focus your studies on the elements, becoming a master of fire, ice, and destruction.
Choose Thaumaturge to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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30 | Mechanic | Smolder | Your fire based powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects. | |||||
32 | At-Will | Scorching Burst | Range 80' Radius 1'
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1.7 | You unleash a column of fire at your targets location dealing damage to enemies caught in the blast. The size and damage of the attack increases the longer it is channeled. Magnitude: 25 - 60 Added Effect: Adds Smolder to targets | |||
34 | Encounter | Fanning the Flame | Range 80'
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0.6 | 21.2 | Set your enemy ablaze with a hard to extinguish burn. Magnitude: 75 Duration: 6s Added Effect: Smolder Added Effect: While the target burns, enemies within 15' who are affected by Smolder take 25 magnitude damage and deal 25 magnitude damage to the burning target. | ||
36 | Class Feature | Critical Conflagration | You gain 10% Crit Severity and whenever you critically strike with one of your powers you add Smolder to your target. | |||||
38 | Daily | Furious Immolation | Range 80' Radius 35'
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2 | You summon a titanic column of flame at a target location that draws nearby enemies towards its center and then blasts them upwards. Magnitude: 475 Added Effect: Pull Duration: 1s Added Effect: Adds Smolder to targets | |||
41 | Feat | Smoldering Recovery | Whenever your Smolder deals damage to an enemy, you gain 0.25% of your Action Points. | |||||
41 | Feat | Relative Haste | Speed up the cooldown rate of your powers by 1% for each stack of chill on your targets. Maximum 10% speed up. | |||||
44 | Encounter | Icy Rays | Range 80'
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0 | The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target. Magnitude: 275 - 400 Added Effect: Stun Duration: 1s Added Effect: Adds a stack of chill to the target | |||
47 | Class Feature | Swath of Destruction | Increases Smolder damage by 5%, and targets affected by Smolder take 2% more damage. | |||||
50 | Feat | Glowing Flames | Smolder's flames now radiate, dealing 20% of their normal damage to afflicted enemies within 15' of the primary target. | |||||
50 | Feat | Icy Veins | Whenever you activate an Encounter Power, all foes within 15' of you have 1 stack of Chill applied to them. | |||||
53 | Encounter | Chill Strike | Range 80'
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0.4 | 14.4 | Hurl a powerful icicle at your enemy. Magnitude: 400 Added Effect: Stun Duration: 0.5s Added Effect: Adds a stack of Chill to the target Spell Mastery: Does reduced damage but also damages enemies nearby the target. Magnitude: 150 | ||
56 | Class Feature | Combustive Action | When a target is affected by Smolder but killed by another power, you gain 1% of your max Action Points. Cooldown 1 second. | |||||
59 | Feat | Frigid Winds | You do 1.25% more damage per stack of Chill on your target. | |||||
59 | Feat | Shatter Strike | Whenever you deal damage to a frozen target, you have a 20% chance to shatter them. Shattered Foes are stunned for 5 seconds and take 250 magnitude damage. Additionally, your control powers deal an additional 100 magnitude damage against control immune targets. | |||||
62 | Encounter | Conduit of Ice | Range 80'
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0.8 | 12.5 | Turns an enemy into a conduit for an icy storm, dealing damage to them and enemies around them. Magnitude: 175 Added Effect: Adds a chill stack to all targets hit | ||
65 | Class Feature | Frost Wave | When you activate a Daily power you apply 3 stacks of Chill and Freeze foes within 30' of you. Enemies that are already Frozen have their Freeze duration refreshed. | |||||
68 | Feat | Critical Burn | Your critical severity is increased by 10% and smolder now deals 25% more critical damage. | |||||
68 | Feat | Chilling Advantage | Your critical severity is increased by 4% for each chill stack on the target. | |||||
71 | At-Will | Chilling Cloud | Range 80'
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0.4 | Attack your enemy with a swarm of ice crystals. The third hit of this power also damages enemies near your target. Magnitude: 50 Added Effect: The final attack adds Chill to all targets | |||
74 | Encounter | Fireball | Range 80' Radius 15'
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1.1 | 19.3 | Deal fire damage to target and nearby enemies. Magnitude: 250 Added Effect: Adds Smolder to all targets hit Spell Mastery: Radius increased by 5'. Spell Mastery Magnitude: 275 | ||
77 | Feat | Directed Flames | Smolder now deals 75% of its total damage instantly when applied but no longer deals damage over time. | |||||
77 | Feat | Rimefire Weaving | Casting a cold power increases the damage of your next fire power by 10% and vice-versa. | |||||
80 | Daily | Ice Storm | Radius 40'
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1.9 | Unleash a massive wave of ice. Magnitude: 450 Added Effect: Slow Duration: 5s Added Effect: Knockdown Added Effect: Adds 1 stack of Chill to the target |
Arcanist[edit | edit source]
Wizard Arcanist
Abbreviation: WZ AC
Become a master of the arcane who unlocks the mysteries of the world and unleashes them upon their foes.
Choose Arcanist to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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32 | At-Will | Storm Pillar | Range 80' Radius 8'
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1.75 | Charge up a blast of lightning to strike your enemy and other enemies around them. If no target is selected when you release the spell, you will target your own location instead. Magnitude: 25 - 60 Added Effect: Refreshes Arcane Mastery and Chill stacks if >50% charge Additional Action: Max charge spawns a pillar of lightning attacking nearby targets Magnitude: 30 Duration: 3s | |||
34 | Encounter | Lightning Bolt | Range 30' Radius 5'
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0.72 | 13.5 | Call down the Spell Storm, releasing powerful bolts of lightning in front of you. Magnitude: 150 Added Effect: Refreshes Arcane Mastery and Chill stacks | ||
36 | Class Feature | Eye of the Storm | Using an Encounter or Daily power grants you Eye of the Storm for 5 seconds. While active, Eye of the Storm grants you 10,000 Critical Strike. This effect can only occur once every 20 seconds. | |||||
38 | Daily | Maelstrom of Chaos | Range 80' Radius 8'
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2.13 | Choose a location to unleash a bolt of spell storm chaos. While casting the spell you are immune to control effects. Magnitude: 450 Added Effect: Knockdown Duration: 1s Added Effect: Refreshes Arcane Mastery and Chill stacks. | |||
41 | Feat | Spell Twisting | Whenever you use an encounter power you gain a stack of Spell Twisting, stacking up to 4 times. Casting an At-will power will consume 1 stack of Spell Twisting. When a stack is consumed, you gain 1% of your total Action Points. | |||||
41 | Feat | Alacrity | Whenever you use a daily power against an enemy, you reduce Encounter cooldowns by 2 seconds. | |||||
44 | Encounter | Disintegrate | Range 80'
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0.35 | 7.7 | Deal arcane damage to your enemy. Magnitude: 400 - 600 Added Effect: If the target is below 20% life, an attempt to Disintegrate them is made increasing the damage dealt by 50%. | ||
47 | Class Feature | Storm Spell | Shock your target for 100 magnitude 30% of the time on critical attacks. | |||||
50 | Feat | Assailing Force | Your Encounter powers have a 10% chance on use of applying Assailing Force. When Assailing Force is active, your next Encounter power will do double its initial damage, Shard of Endless Avalanche will double its explosive damage only. | |||||
50 | Feat | Snap Freeze | Chill now deals 40 magnitude damage each time a stack is applied to an enemy. | |||||
53 | Encounter | Steal Time | Radius 30'
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0.15 | 17.3 | Steal time from enemies around you, then shatter the collected time to stun them. Magnitude: 200 Added Effect: Slow - stacks up to 4 times Duration: 2s Additional Action: Stuns based on how much time was stolen Duration: 0.75 - 1.5s Arcane Mastery increases the Stun and Slow by 0.2 seconds for each Arcane Mastery stack you have. | ||
56 | Class Feature | Storm Fury | When attacked by an enemy, they are shocked with a bolt from the storm doing 50 magnitude damage. This effect can only trigger on an enemy once 3 seconds. | |||||
59 | Feat | Chaos Magic | Your encounter and daily powers have a 10% chance to apply one of three buffs to yourself. Power Surge - Gain 100% increased at-will damage for 5 seconds. Rapid Recovery - Gain 100% Cooldown Recovery Rate for 5 seconds. Quick Action - Gain 20% AP over 5 seconds. | |||||
59 | Feat | Iced Lightning | Storm Pillar, Lightning Bolt, Storm Spell and Storm Fury do 10% more damage to targets affected by chill. | |||||
62 | Encounter | Shard of the Endless Avalanche | Range Self Radius 5'
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0.74 | 19.3 | You conjure a boulder from the Elemental Chaos, and then use the followup power to hurl the boulder through your enemies. Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, dealing more damage. Magnitude: 125 Added Effect: Knockdown Duration: 1s Added Effect: Standing near the boulder will grant a stack of Arcane Mastery every 4 seconds. Additional Action: Explode Magnitude: 125 | ||
62 | Encounter | Shard Push | Range 30'
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0.8 | 1.9 | Propel your Shard of the Eternal Avalanche away from you, Knocking Prone any targets it impacts. Being near the Shard increases your stacks of Arcane Mastery Eventually after being created, shortly after being pushed, or after impacting two enemies, the boulder will shatter, damagin and Knocking back nearby enemies.Spell Mastery: instead of pushing away from you, you can now propel it towards a target location. | ||
65 | Class Feature | Arcane Power Field | When you activate a Daily power you gain Arcane Power Field for 8 seconds. Arcane Power Field doubles the damage bonus granted by stacks of Arcane Mastery and causes foes within 30' of you to take 50 magnitude damage every 2 seconds. | |||||
68 | Feat | Nightmare Wizardry | Your critical Strike have a 10% chance to grant you Combast Advantage for 10 seconds. | |||||
68 | Feat | Striking Advantage | Dealing Combat Advantage damage grants you a 20% chance of doing 80 magnitude lightning damage to your target. | |||||
71 | At-Will | Arcane Bolt | Range 80'
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0.7 | Summon Arcane Bolts from the sky. Magnitude: 45 Added Effect: The final attack of the combo grants a stack of Arcane Mastery | |||
74 | Encounter | Imprisonment | Range 80'
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0.4 | 15.4 | Enemy is immobilized by chains. Added Effect: Hold Duration: 3s Added Effect: Target takes 15% increased damage from your arcane powers. Duration: 6s Added Effect: Grants 1 stack of Arcane Mastery Spell Mastery: Arcane damage bonus increased to 25%. | ||
77 | Feat | A Step Above Mastery | Arcane Mastery can now stack up to 10 times, grants an additional 1% damage per stack, and lasts for 10 seconds. | |||||
77 | Feat | Elemental Reinforcement | Casting an Arcane, Cold, or Lightning power grants you 5% damage for 10 seconds. This bonus is doubled as long as you don't cast the same element-based spell twice in a row. | |||||
80 | Daily | Arcane Empowerment | Range 80'
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1.3 | You empower yourself with arcane magic entering a transcended. During this time you cannot gain Action Points. Added Effect: Encounter powers deal 10% more damage and recharge faster Duration: 10s Added Effect: Gain 5 stacks of Arcane Mastery. |